Stellaris autocannon. quite a few of my ships have a missile or two to lower energy use and give it the ability to at least kinda hit at long range. Stellaris autocannon

 
 quite a few of my ships have a missile or two to lower energy use and give it the ability to at least kinda hit at long rangeStellaris autocannon  Industry Technology

So why, then, does plasma do so much less damage than autocannon? The small T3 plasma cannon ends up averaging 5. 3 auto > railgun The first new concept introduced here is "fleet design. evarosalene • 4 yr. In term of defence, one Disruptor Crusier has 1800 hull and 4250 armor, while 2. I am now able to withhold ai-empires, but struggle a lot with fallen once / awaken. 578 22. You need to start a new game. Vulnerable to kinetic weapons. I agree that it would be nice to get more reliable fleet numbers in general, and undervalued weapons does make the autocannon problem worse. #1. 6. 4. You won’t find any hard science fiction answers for this (or for most things in Stellaris). The most basic use for them is the planetary building, the Nanite Transmuter. It's not perfect, but better than every player being required to administrate to each fleet individually, as you'd arguably not be able to control more than a single battle like that. Jump to latest Follow Reply. By all means if the system is a strong chokepoint or has a good planet, the interests of your empire trump all, blast away. So one is for evasive and fast ships, the other for big broadsiding ranged ones. They have good tracking and the highest DPS of small slot weapons but low range. Now you also get a small weapon slot along with your missile slot on missile Corvettes, but I personally feel the best design choice is just to leave it empty to reduce the cost of your Corvette. I'm suggesting that based on the numbers instead of "PD for missiles and Flak for strike craft" it should be "PD for missiles and Autocannons for strike craft". X branch). Yea, that’s advantageous though as the AI will overestimate your fleet strength and change behavior and not attack as quickly. 袭击舰队战力与游戏时间和玩家舰队实力有关,至少为2. For sure I'm doing something wrong but for me it's just impossible. Each of these variants has some specific strong points, but all of these Kinetic Weapon types are good against armors. 6 “Orion” update. They'll give you an empire modifier granting you +1 income of Exotic Gas, Volatile Motes, Rare Crystals, and Living Metal. The Autocannons do 150% damage against shields. Defenses should be 1 shield, 2 armor with advanced afterburners. Devastator torp + autocannon/disrupter. Basics. The fact that military diplomatic weight is still stronger than this should tell you just how. startledastarte • 7 mo. Sustaining a large fleet incurs a lot of upkeep, slowing down your economic growth in other respects. So our regular corvette design, missile + autocannon will be good. at which point both options of computer are pretty useless for e. 1, but questions/comments still valid most likely for 3. Energy siphon is COMPLETELY better then starter railgun and T2 railgun. Being slaves by choice? I can see that if being a slave is all they've ever known; but…Make sure you equip them with small weapons that are high on tracking so that you can lock on and hit them. -Covie Strikecraft will be added later on down the line, as i had a problem with creating custom graphics for them ===== HW:S v1. 61. Stormfire autocanon in Large slot? Thread starter MarKr; Start date Jan 27, 2019; Jump to latest Follow Reply Menu. Stellaris 3. Core Cracking. Subscribe to downloadExtra Ship Components 2. In Stellaris, however, fleet battles are intended. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Data:Technology/tech nanite autocannon. Nanite Autocannon and Flak. If L, Kinetic Artillery. Marauder missile + autocannon/disrupter. Maybe like 1 third auto cannons and 2 thirds rails, since the autocannons are gonna get real close and the bulk of fleet is gonna be ranging from a distance. Company Discord:It Out!YouTube: Steam. By all means if the system is a strong chokepoint or has a good planet, the interests of your empire trump all, blast away. Nanite Transmutation. Retrofit defense platforms. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Also for the autocannon fleet you might want to make it a mix ratio of rails too. Enter the name of a technology to filter the entries in the table. Hello stellaris community, I recently started playing stellaris and got better and better over time. Another fleet composition that I think is better against the crisis is Neutron Launcher/Missile Line Cruisers paired with Artillery Battleships. März 2018 um 15:23 It's not the accuracy thats the issue, it's the terrible damage small weapons in general output. Click it and it will create a new sector that also incorporates all inhabited bodies within four jumps I believe. Stellaris 50410 Bug Reports 30701 Suggestions 19115 Tech Support 2882 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1214. 3) Government Variety. So you get a bit of 'overall coverage' so at least nothing will just easily hard counter it. On the seventh anniversary of Stellaris, the Paradox team shares the release notes for the 3. This might eliminate ship clutter and allow the fleets to engage easier. It can however be pretty challenging on to get right. Complex77 • Maintenance Drone • 4 yr. Reply. Hangers , PD/Short Range and Neutron Launcher. 6 combat rebalance update. The Kinetic Weapons variants include mega cannon, mass driver, autocannon, and kinetic launcher. They'll give you an empire modifier granting you +1 income of Exotic Gas, Volatile Motes, Rare Crystals, and Living Metal. 1 is my own interpretation of a military focused Halo mod for stellaris. Corvettes is a very solid unit with its high evasion. nimdabew. 17. Specifically I'm wondering if the picket computer results in the ship staying at a medium range and as such, the short range of the disruptor/autocannon will not engage? I'm throwing in all missiles destroyers on the back line with artillery computer - hopefully this will break down their armour enough for the autocannon/disruptor to do their. It also increases the amount of attachments an army can have to 3, and the max armies per. . Stellaris. It improves the graphics of almost EVERY weapon in the game- adding. 2 the first in the 3. Lasers are usefull to unlock Tachyon lancers. It relies primarily on pops working jobs to produce most resources, with mining or research stations built over space deposits as a secondary source. If you can get Crystal Hull tech this can help you build ships more for less. If it's pacifistic, I don't see slaves being slaves by force. But then you see the dreaded pop up. 6 added a fleet combat rebalance and ascension path rework plus a new. Plasma or Lasers. 极度先进的自动火炮,射出的弹药可以在接近目标时引爆成一片纳米机器人云,以此过载目标的护盾并蚕食其船体区段。. Go to Stellaris r/Stellaris. Wszystko Dyskusje Zrzuty ekranu Prace graficzne Transmisje Wideo Warsztat Aktualności Poradniki Recenzje Stellaris > Dyskusje ogólne > Szczegóły wątku. ago. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Is that for RP purposes or would Memorialists be OP when stacked with other genocidal empire features? Stellaris Real-time strategy Strategy video game Gaming. To truly hold the terminal egress you need a starbase with FTL inhibitor, this will force enemy fleets who are trying to claim the system to have to travel to the center and engage the starbase. This page was last edited on 15 June 2018, at 07:01. Information from today's Dev stream about 3. The other two nanite components the nanite flak battery and nanite repair system scale properly and are better than their basic lower tier version. This is my attempt to sort out some things and get rid of confusion. - Nanite weapons and armors. If M,. It also has higher DPS before shields and armor come into play, and those affect smaller ships less than big ships. (Note: patch 3. Only has G slot chassis. In today’s latest entry - number 18 - Paradox focus on the good stuff: the shooty-bang-banging equipment you’ll be tacking onto your space. So the Cruisers could tank with small Plasma + Autocannon. When I first started playing the game I thought when you researched a tech in one weapon tree it increased the cost of researching other weapons from other trees, which I thought was pretty cool from a balance point of view and RP as well. So shielded corvettes will do best against them. 000 of disruptor cruisers with the cruisers loosing basically nothing. I hope to get some feedback from this great community too. znihilist. Autocannons are good on corvettes. 406K subscribers in the Stellaris community. 7. And so the Stellaris developer diary run marches on. According to the official Stellaris 3. Neutron Launchers do a metric shitton of damage, they have a long cooldown and a whopping damage per hit with a +75% multiplier to hull damage, a single barrage of Neutron Launchers from a Battleship can easily erase another Battleship's hull. 6 composition, I advice : Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. 16 comments. Colossus Project ascension perk. Torpedo corvettes with autocannon. 4, so here's a collection of my standalone stuff. Toggle signature. Все. 6, I know didn't catch everything and some stuff is shortened but I also didn't wanna do this all day. 所有帝国的舰船进入掠夺. Description. Zro Distillation. I am now able to withhold ai-empires, but struggle a lot with fallen once / awaken. Kinetic weapons (Gauss Cannons) are good against. So as for me it's one of the best starts, when you can kill some space cows for it (especially as I tend to ignore entire railgun tree if can). I place about 15-20 of each type in my mixed fleets (for a total of 30-40). A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Data:Technology/tech nanite autocannon. The only problem is that big ship don't have to time to shoot. Stellaris Wiki Active Wikis. Torpedoes deal with the armour and autocannon deals with shields. I see in the internet that this is the easiest. Legacy Wikis. 6 Arc was only a bit weaker then the other popular artillery battleships, and it was because Arc had no synergy with L slots. I have 3 Platform builds. Eventually, I realized it (the cost increase) was because of research. It is developed by Paradox Development Studio and published by Paradox Interactive. Rail guns get through the shields faster and can help the missiles deal with the armour as well. Eventually, I realized it (the cost increase) was because of research. When no enemy in desired range, then the ships will attempt to gain range. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. To open the console, press ~ and then enter “research_technology (technology_id_here. Drag the silhouette of whatever ship type you want to move from one fleet to the other. Energy siphon is COMPLETELY better then starter railgun and T2 railgun. This page was last edited on 15 June 2018, at 07:01. Autocannon is better versus smaller ships, since it has higher accuracy, and higher tracking. 99 Armor- 12. Corvette (Interceptor): 2 S Laser, Autocannon Corvette (Torpedo): Torpedo, S Disruptor Destroyer: 2 M Laser, 2 Autocannon Cruiser (Carrier): 2 M Laser, 2 Point Defense, Strike Craft, 2 Autocannon Cruiser (Gunship): 5 M Laser, 2 Autocannon Battleship (Artillery): Tachyon Lance, 4 Neutron Launcher Colossus Project ascension perk. As for Plasma and Laser, I think Plasma is just an upgraded anti-armor weapon with greater range but poorer accuracy and higher armor. Always make your own if you can help it. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. Mono-cruiser fleets are totally viable. Inadequis. While that is nice, the more significant bonus is that it pulls that technology card out of the. Sectors can change depending on systems gained. April 22, 2019 Travis Scoundrel 0. 6 Orion has released. This command will research the technology type with the. The Autocannon is quite good in isolation, the issue is that there just aren't any good short-ranged anti-armor weapons to complement it. This page was last edited on 14 October 2017, at 10:52. Within half an hour of finding another empire they declare war on me, if there…Select both fleets. You get lots of Minerals, and lots of excess Food helps your POPs grow faster. 5 Stellaris Tech Id List – J to P. Obviously, replace technology_id_here with the technology ID of your. Also; they can just retreat their fleets and save 90% of their ships heal up and go again. ; About Stellaris Wiki; Mobile view Full Disruptor fleets can be a thing, but the issue is raw DPS. Also,. SpecOps, Modified SpecOps, Psi Spec Ops, Atmospheric Strike Craft, Aerial Gunship Squadrons, Suicide Squads, Light Amoured Battalions, Tank Divisions, Mech Warrior Units and Atmospheric Cruisers. 392K subscribers in the Stellaris community. Industrial Base. I think rail guns do better in this situation. ; About Stellaris Wiki; Mobile view Autocannon [edit | edit source] Autocannons are a smaller, rapid-fire version of the Mass Driver that fires very small solid projectiles at a very rapid rate. The new Science Ship Automation modules are: Explore Systems - will explore the galaxy by entering systems and discover any planets and hyperlanes in there. Flak in particular is the poor man's autocannon, while also being a partial counter to missiles and big middle finger to. tech_mine_dark_matter. 6 the carrier segment and autocannon segment are worth their value, and it doesnt drop Arc damage since it was always standalone anyway. But they're highly specialized due to their short range, poor accuracy, and uselessness against armor. If you are going to put something in the other slot, make it an Autocannon since that. Stellaris: Suggestions. Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy. Ancient Giga-Cannon Archaeotech Version (Don't Know Archaeo Name) The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. My main faction says we don't have Free Movement but the only pops in my empire that…Genocidal (and DA) can't be Memorialists. Fully compatible with At War: Advanced Ship Sections and all other At War. I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). In 3. Torpedoes bypass shields and do 150% Armor Damage, so Torpedoes can shred throug the enemy Armor with relative ease. Incase missed stream here ya go. Stellaris 50354 Bug Reports 30679 Suggestions 19069 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports) Console edition 1211. It also has higher DPS before shields and armor come into play, and those affect smaller ships less than big ships. Those are the main corvette weapon builds. Though L slots can take either if youre making aggressive ships and don't want to dump all your power on artillery. One of the systems I have got one and it became active. Autocannon house/advanced rules. json. 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. Here are the complete notes for Stellaris 3. Missile shine when spammed - if you want to use missiles, make every ship design of your fleet based of it. ; About Stellaris Wiki; Mobile view Decent - Autocannon: It's worth noting that this is the only really viable option for torpedo corvettes. Ultimately this means having a big fleet in the early-game will restrict your ability to have a bigger fleet later on. Destroyers got 1 Large and 2 Small Stormfire Autocannons on them while Corvettes have only 3 Small Stormfire Autocannons. Regardless of where it spawns, you will get the dialogue popup. 000 Fleet power ~32. r/Stellaris • Stellaris Dev Diary #312 - 3. Don't stress about armor or shield tech. So the Cruisers could tank with small Plasma + Autocannon. Due to the submod nature, a new save is required to access these new buildings. 4:3:3 hull:shield:armor and 30% evade for cruiser-class ships, 3:1:1 and 20% for the mothership. You mentioned trying out a few different options, but that destroyer ship design looks to me like a missed opportunity for a medium autocannon: Flip the autocannon over to the bigger slot, keep the small slots to small lasers, (or even better, small plasma) and add as much auxiliary fire control to the destroyers as you can fit and afterburners to the corvettes. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if. com This is what the wiki says about how each part of diplomatic power is calculated. I posted a bug report on the Stellaris forums. g. Again, you may have more less than this. 3. 4 ##### ##### Improvements Automated Exploration and Automated. Since the missiles slip through the shields, but the time the lasers have made it through the shields there’s no armour for them to shoot at, the missiles have destroyed it all. Updated to 3. Suggested load order is the same as the collectistellaris. Autocannon rapid fire question. Envoys are minor leaders that can be assigned to perform various diplomatic tasks. Thread starter Masked Ermine; Start date Aug 13, 2021; Jump to latest Follow Reply Menu We have updated our. they aren't very good for actual damage dealing, though. This is your advance. :Get 7 insights. 28. Their. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. lasers are outgunned by plasmas. ago. By the late-game, military weight can easily be making up 90% of your overall diplomatic weight. In Stellaris, the economy is based on the production and consumption of resources and services either from a specific planet or throughout the empire. Hey all, so my fleet power for several of my fleets where reduced from 5 digits to 1 or 2 digits. X branch. Carriers have the same problem - if you have a carrier ship with 6 point defence and 3 hangar slots, the median range weapon will be point defence, so the ship will start. Focus on getting combat computer tech and use swarm. Autocannon corvettes will wreck the missile corvettes or even just disruptor corvettes. The strategic element lies in fleet organization and ship design, as well as when and where to engage the enemy. 6 update brought a major rework of the game's ship combat system, introducing new Components, tactics, and even a new ship type, the Frigate. 500 alloys worth of Stormfire Autocannon corvettes will have 144. In 3. Haven't gotten that one yet, either. research_technology <Tech ID> Copy. As part of a synergistic design, Autocannons are a great weapon. kinetic are outgunned my kinetic artillery. Marauders are always hostile, but will generally not attack empires unless they enter their systems, or they are in the process. quite a few of my ships have a missile or two to lower energy use and give it the ability to at least kinda hit at long range. Ships in Stellaris basically only understand "towards", they can't move "away" from a thing. In this case, each ship within the fleet has specific roles as well as specific positions within the line of. Technology. Obviously, replace technology_id_here with the technology ID of your. Now with 3. They are only marginally better than other components (questionable, some feel worse). So it’s a platform on top f which you can build your own fun. Small. 333 votes, 12 comments. !!! This is the Stellaris 2. 392K subscribers in the Stellaris community. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). However I will use autocannons if somehow its a tier above my current rail/coil guns. - Biological weapons and armors. Please find the final patch notes below. Omni Titan Lance - T sized. Patch 3. Right now they really aren't worth using given how much they hamper your ability to rebuild fleets. Ownership shifts at the end of the war. 2: - Updated Habitats for 3. They both can work on the hull. Both have bonuses to hull, and your DPS is decent. 4 patch. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). My reason for. You can eventually get enough repeatable techs to be able to beat the crisis with 1 system, and then use jump drives to leave the system and beat the crisis. Highlights include: - Psionic weapons. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. Starfighters! [3. 2. This modifier is lost if they turn hostile to you for any reason. Go to Stellaris r/Stellaris. Computer should be swarm then picket once you can get 90%. Check out the patch notes, including a long list of improvements, balance changes, bugfixes and more!The 3. 126 ratings. Another fleet composition that I think is better against the crisis is Neutron Launcher/Missile Line Cruisers paired with Artillery Battleships. tech_nanite_transmutation. You cannot exceed 100% accuracy on your ships. That’s it. Stellaris Dev Diary #318 - Announcing Astral Planes. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying. Jump to latest Follow Reply. Their main advantage is their extremely high damage output, but they are limited by high power usage, low range, and low damage against armor. Go to Stellaris r/Stellaris. The nanite fighters are shield penetration 100% & armor penetration 66%, but it's tracking is 0%. 0 unless otherwise noted. Large Matter Disintegrators have 75% accuracy. r/Stellaris • Stellaris Dev Diary #312 - 3. 25 / ×2. A fleet full of Battleships, equipped with Giga Cannons and loaded to the gills with Kinetic Artillery, with as many high-tier shields as you can put on them, with Artillery computers and - if you. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. Council. I'm playing Stellaris for the first time and having hard time with an L gate. Metaslaves, probably. Even split of shields + armor. It was last verified for version 3. As anti-shield weapon is also better then T3 railgun. 0) Number of years since game start is greater than 15 (×2. Which of these tech is better in the long term? Autocannon branch is purely anti-corvette and end quickly. Description The AI and combat computers- the dance of the dumbasses (including a request for manual orders availability during combat for futureproofing/bug management mid-game) Game Version Orion v3. Stellaris Wiki Active Wikis. Dec 16, 2016. 3 &quot;Gemini&quot; Patch is now available for download. April 22, 2019 Travis Scoundrel 0. Jump to latest Follow Reply. startledastarte • 7 mo. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. Here are the actual weapon statistics between Laser and Projectiles which you can located in the SteamAppscommonStellariscommoncomponent_templates folder: Laser: Cost: 2. r/Stellaris • Unnecessary thing I like to do as a roleplayer: building agricultural and generator habitats for individual sectors on the off-chance that, some day in the distant future, hyperlanes become inaccessible1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. Costs 900 Engineering; Unlocks Autocannon; Railguns. Stellaris. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. My current endgame fleet looks like this (based on a Reddit thread, 130 size): 20x Dasher (3x Autocannon, Swarm-Computer, Full-Afterburner) Stellaris 50464 Bug Reports 30846 Suggestions 19142 Tech Support 2893 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1216 MarKr First Lieutenant I think rail guns do better in this situation. The Autocannon is quite good in isolation, the issue is that there just aren't any good short-ranged anti-armor weapons to complement it. The range is just awesome. That's a sign you need better hull-damage weapons, and more of them. Autocannon are really great in some situations, Flak shreds Corvettes, Strike Craft and Missiles, Kinetic Artillery is good against targets you can hit and if you wanna cheese the Enigmatic Fortress you could even resaerch Giga Cannons. Steam Workshop: Stellaris. Added Armor Hardening and Shield Hardening modifiers, which. 1 . But they are more effective at that with the Torpedo config using the Torpedo Computer (because they can't have Picket, and Line only advances to medium range which is above the range of small guns). Being slaves by choice? I can see that if being a slave is all they've ever known; but…Make sure you equip them with small weapons that are high on tracking so that you can lock on and hit them. advertisement. XL: Lance Stellaris' recent 3. Probably has something to do with an L-Cluster outcome, and it's also. General Damage is best done bye Gauss Cannons. 纳米机关炮 (Nanite Autocannon) 解锁:在鼠标浮层中查看. Also, they have the shortest range weapons out of all the crises. Either way its not possible to actually quantify as the average yield or whether it's a unique yield of weaponry. 3, and we have analyzed the different changes and adjustments. The point of having railgun equipped corvettes is so they compliment the autocannon equiped corvettes in damage projection. 4: C6 Species Portraits; Dev Clash 2022 Prescripted Empires; Occupied Resources; UI Overhaul 1080p Plus; UI Overhaul Dynamic; Gigastructural Engineering & More (3. Torpedoes fire slowly, and do extra damage based on how big the target is. An empire is only as strong as its weakest link. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. ago. Stellaris Wiki Active Wikis. Stellaris: Suggestions. Jump to latest Follow Reply. Members Online It's time for the real question. The fleet will still be armor tank due to NL deal little damage to small targets and CQC using autocannon still gets hard countered by armor. List of all technology ids to be used with "research_technology" debug console command. Bigger range is better so pick the appropriate computer slot upgrade so you can ping as many corvettes as possible before they close. Stellaris Wiki Active Wikis. DPS is through the roof, hence why the fleet power with them is so high. But they are more effective at that with the Torpedo config using the Torpedo Computer (because they can't have Picket, and Line only advances to medium range which is above the range of small guns). Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Torpedoes don't need you to break shields first, Plasma and Laser have low. This small mod adds 10 new army types. 3 also includes stability fixes. This. 6 Technology List – Q to S. This is also all on the easiest difficulty, by the way. . Use the Interceptor hull section again and equip it with 2 ripper autocannon (+50% shield damage) or autocannons (use the best one available) and 1 railgun (+50% shield damage) for offense. As anti-shield weapon is also better then T3 railgun. Stellaris Wiki Active Wikis. 392K subscribers in the Stellaris community. So if most of you're weapons on a ship are 95%, it's not worth putting 2 auxiliary fire control. I read that maybe Corvette swarm with swarmer missiles and autocannon? If so, do I even need to bother putting armor/shields on them? Would maybe battleships with massive flak and neutron.